System guide · Endgame

Holo-Battle Interlink: season 3 Alphas, modifiers and leaderboard

Holo-Battle Interlink is the four-player Alpha challenge that opens every Thursday at 04:00 and closes Monday at 03:59 UTC+8. Season 3, Departure with the Wind: Part 1, runs from 24 September to 29 October with five weekly rotations, three new Alphas from 8 October, four new route modifiers and the mode’s first leaderboard.

AdvancedEndgameBy AniimoVerse14 min read138 reads
5weeks in season 33new Alphas4new modifiers500leaderboard ranks
02

Season 3 rotation, week by week

Season 3 runs from 24 September 04:00 to 29 October 03:59 UTC+8 in five weekly rotations. Every week is a ranked week, and each one names a Lucky Aniimo: defeat an Alpha using that Aniimo and the win pays a bonus of 10,000 Credits.

Alphas and Lucky Aniimo by week (Thursday 04:00 to Monday 03:59 UTC+8)
WeekLeft routeMiddle routeRight routeLucky Aniimo
Week 1 · 24 to 28 SepAlpha IrisalAlpha TubsterAlpha BouldusFulmintis
Week 2 · 1 to 5 OctAlpha ScorchhowlAlpha MinespineAlpha LuminelleIrisalis
Week 3 · 8 to 12 OctAlpha Blazen (new)Omega Sherro (new)Alpha Grizbo (new)Fulmintis
Week 4 · 15 to 19 OctAlpha IrisalNot yet announcedAlpha PanpantaWaleetle
Week 5 · 22 to 26 OctOmega SherroNot yet announcedAlpha TuckinSherro
Route setup for weeks 1 to 3: modifier, mechanic and what the route rewards
AlphaModifierMechanicRecommended elementsRecommended tags
Alpha Irisal (W1 left)Anomaly SparkChainbotFire Wind DarkFire Debuff, Tunnel
Alpha Tubster (W1 middle)Kinetic RecoveryTrick BombLightning LightSustained Skill, Shield Break
Alpha Bouldus (W1 right)Multi-CastChain SnareWater GrassHigh-Frequency Damage, Fly
Alpha Scorchhowl (W2 left)Water Pressure ImbalanceChain SnareWater EarthWater Debuff, Rock
Alpha Minespine (W2 middle)Multi-CastTrick BombWater GrassHigh-Frequency Damage, Pound
Alpha Luminelle (W2 right)UnscathedChainbotIce DarkHeal, Basic Attack Damage
Alpha Blazen (W3 left)Cold SnapChainbotIce DarkIce Debuff Status
Omega Sherro (W3 middle)Volt SurgeTrick BombLightning Grass IceLightning Debuff Status, Melee
Alpha Grizbo (W3 right)Reversal StrikeChain SnareWater GrassCounter, Cleanse

Week 4 runs Alpha Irisal with BREAK Crit and Chainbot, a middle route with Unscathed and Trick Bomb, and Alpha Panpanta with Multi-Cast and Chain Snare. Week 5 runs Omega Sherro with Multi-Cast and Chain Snare, a middle route with BREAK Pursuit and Trick Bomb, and Alpha Tuckin with Anomaly Spark and Chainbot. Check each Alpha’s counters in the type chart before you pick a team.

Week 2 swapped its hazards: Version 1.1 swapped the week 2 mechanics: Chain Snare now sits on the left route against Alpha Scorchhowl and Chainbot on the right against Alpha Luminelle. Alpha Minespine keeps Trick Bomb in the middle.

Week 2 Alpha changes

  • Alpha Luminelle now has its own stat line instead of sharing Alpha Panpanta’s. Its HP rating drops from 2,857 to 2,381 (16.7% less HP) and its DEF penalty halves from -20 to -10.
  • Alpha Minespine in Interlink uses a copy of its burrowed Seismic Wave with no 60-second monster cooldown, so it can chain the six-wave quake far more often on the week 2 middle route. Overworld Alpha Minespines keep the 60-second cooldown.
03

October 1 teams and lane walkthroughs

Prepare these three teams for the October 1 to 5 rotation. Each list names your active Aniimo first, followed by three Core Skill supports. Pick the team you can already operate and use the route’s mechanic to decide when to commit.

  1. 1Left: build Water pressure, then convert the opening

    Prepare recovery, apply the short damage buff and attack with Water. More than ten Water Debuff stacks consume ten to open the five-second Water Pressure Imbalance state. Keep hits landing when safe; its bonus Water hit has a five-second minimum interval. Move a Chain Snare through the Alpha together instead of dragging a linked teammate into danger.

  2. 2Middle: use the meter, dodge the quake

    Skill damage builds Casting Energy. At twelve points the next skill is free and skips its cooldown; confirm the effect before spending EP you do not have. When the Trick Bomb marks a player, move its drop to the edge and leave the warning area. Expect repeated burrowed Seismic Waves and dodge rather than trying to hold a clone-command chain through every wave.

  3. 3Right: keep HP above eighty percent

    Heal before the next pressure phase so the active Aniimo retains Unscathed’s basic-attack and REGEN bonuses. Apply Secret Fragrance Mark before Dark basics. When Chainbot appears, free the stunned player promptly; the robot can interrupt the exact high-HP attack window the route rewards.

Match the support job to your team: Leafy can replace EP support for a Grass carry, but its Core Skill slot does not also cast Cyclone of Leaves to create Turf. Keep a separate heal unless your terrain plan reliably supplies the healing condition. An Ice carry can replace Stellarys on the right; replace Fragrancier as well if you stop using Dark basic attacks.
04

Modifiers: four new, two rebalanced

Every route carries one environment modifier. Season 3 adds four: three debut on the week 3 routes and BREAK Pursuit arrives on the week 5 middle route. Each one rewards a specific element or habit.

The four new environment modifiers
ModifierRouteEffect
Cold SnapWeek 3 left (Alpha Blazen)Ice hits build Ice Debuff on the Alpha. Each stack adds 2.5% BREAK Speed taken and 2.5% BREAK-state damage taken, up to 20 stacks (+50% each). If Ice Debuff is present when BREAK starts, the Alpha stays frozen for the whole BREAK, and its Ice Debuff clears when BREAK ends.
Volt SurgeWeek 3 middle (Omega Sherro)Lightning hits build Lightning Debuff. Past 10 stacks, 10 are consumed and up to 4 Pathfinders within 50 m gain +25% Crit Rate and +60% Crit Damage for 20 seconds. It triggers at most once every 20 seconds.
Reversal StrikeWeek 3 right (Alpha Grizbo)Countering an Alpha attack grants +50% Natural Energy Regen and +25% Final Damage for 15 seconds. A Perfect Counter also cancels the Alpha’s skill, staggers it and spreads the buff to up to 4 Pathfinders within 5 m, once every 15 seconds.
BREAK PursuitWeek 5 middleSkill hits on an Alpha in BREAK build a Combo Count. When BREAK ends, each Pathfinder deals bonus damage equal to 300% of their active Aniimo’s ATK for every combo.

The four names were translated differently before version 1.1: Cold Snap was Frostbite, Volt Surge was Power Surge, Reversal Strike was Turn the Tide and BREAK Pursuit was Relentless Pursuit.

Buffed · week 2 left
Water Pressure Imbalance
The bonus Water hit rises from 10% to 100% of ATK and now fires each time the Alpha takes damage, not only on crits, with a 5-second minimum interval. Water damage also builds the Water Debuff that starts the state: past 10 stacks, 10 are spent to open a 5-second Water Pressure Imbalance window.
Nerfed · week 2 right, week 4 middle
Unscathed
Your Aniimo now needs more than 80% HP (was 90%), and the basic attack speed bonus drops from +80% to +60%. The +40% REGEN speed bonus is unchanged.
The returning modifiers in season 3
ModifierEffect
Anomaly SparkAt 10 stacks of Fire Debuff the Alpha enters Overflowing Debuff. Every further stack drops an Energy Orb that restores 10 Energy when touched.
Kinetic RecoveryYour Aniimo’s Energy cap rises by 15. Below 50% Energy, every 10 Energy spent refunds 5.
Multi-CastSkill damage builds Casting Energy. At 12 points the next skill costs no Energy and skips its cooldown. Since version 1.1, cooldowns reset once the Casting Energy is spent.
BREAK CritDamage to an Alpha in BREAK always counts as a critical hit. Since version 1.1 it applies to your active Aniimo, with the same value.
05

Star grades and how the Alpha scales

A run’s grade climbs as your team takes HP off the Alpha, from 1☆ at under 1% of its HP to Eliminate at 100%. The Alpha powers up at set grades: Enhance adds 30% ATK per layer along with BREAK resistance, and from 9☆ Rampage layers stack on top. Rampage already raised BREAK resistance; version 1.1 gives it +30% ATK per layer as well, on top of the unchanged Enhance layers.

Every star grade, the Alpha HP lost to reach it, and the Alpha’s ATK layers
GradeAlpha HP lostEnhance layers (ATK)Rampage layers (ATK)
1☆0.9%NoneNone
2☆1.9%NoneNone
3☆3.0%1 (+30%)None
4☆4.2%1 (+30%)None
5☆5.6%1 (+30%)None
6☆7.0%2 (+60%)None
7☆8.6%2 (+60%)None
8☆10%2 (+60%)None
9☆13%3 (+90%)1 (+30%)
9☆+116.5%3 (+90%)1 (+30%)
9☆+220%3 (+90%)1 (+30%)
9☆+325%4 (+120%)1 (+30%)
9☆+431.5%4 (+120%)1 (+30%)
9☆+540.3%4 (+120%)1 (+30%)
9☆+650%5 (+150%)2 (+60%)
Eliminate100%5 (+150%)2 (+60%)

The Rampage change touches every route from 9☆ upward. At 9☆+6 and Eliminate the Alpha carries 5 Enhance layers worth +150% ATK and 2 Rampage layers worth +60% ATK, against +150% before the update. Plan the push past 9☆ around BREAK windows and a healer, because this is the stretch where the Alpha hits hardest.

Weekly star milestones

The combined stars from all three routes pay a 15-step track every week, one step per 4 stars. It pays exactly 300 Windborn Stamps, which matches the 300-a-week limit on Season Stamps from Interlink; the game shows a notice when you reach that limit. Stamps from support runs do not count toward it. The currencies and shops guide covers where Stamps are spent.

Star milestone rewards
StarsReward
420 Sparkling Crystal, 1 Gift of Encounter
8, 12, 1620 Sparkling Crystal each
2020 Sparkling Crystal, 50 Windborn Stamps
2420 Sparkling Crystal
2820 Sparkling Crystal, 50 Windborn Stamps
3230 Sparkling Crystal
3630 Sparkling Crystal, 50 Windborn Stamps
401 Starcryst Essence
441 Starcryst Essence, 50 Windborn Stamps
481 Wonder Egg, 100 Windborn Stamps
522 Advanced Held Item Core
56, 602 Tumbler each
06

The three new Alphas

Week 3 (8 to 12 October) fields three Alphas that Interlink has not used before. Their HP ratings compare with Alpha Minespine at 4,333, Alpha Tubster at 4,024, Alpha Irisal and Alpha Panpanta at 2,857, and 2,381 for the rest of the roster.

New week 3 Alphas
AlphaElementRouteArenaRecommended elementsHP rating
Alpha BlazenLightningLeftEarth arena shared with Alpha BouldusIce Dark2,381
Omega SherroWaterMiddle (also week 5 left)A Water arena no other Interlink Alpha usesLightning Grass Ice3,095
Alpha GrizboEarthRightEarth arena shared with Alpha BouldusWater Grass2,381

Alpha Blazen

  • Overcharged is permanent. In Interlink the Alpha keeps its Overcharged state for the whole fight instead of 40 seconds.
  • The cross projectile pierces without limit (it stopped after 5 targets), flies faster (speed 40, was 30) and has a wider hitbox. Spread out rather than stacking behind a tank.
  • Faster ultimate and charge. The ultimate now teleports Blazen to a marked position before it lands, with a 2.85 m hit circle (was 1.5 m), and the charge attack shortens from 3.25 to 2.5 seconds. These two changes also apply to overworld Alpha Blazens.
  • Cold Snap route. Bring Ice damage: every Ice hit feeds the stacks that freeze Blazen through its BREAK.

Omega Sherro

  • Water attacks hit what they show. Its water basic attacks now carry real circular hitboxes (3 m and 2 m), one hit per circle, and its sweep now causes hit reactions.
  • BREAK ends the greatsword stance. Breaking Omega Sherro, or leaving combat, drops it out of its greatsword form.
  • Volt Surge route. Lightning hits build the stacks that hand the squad +25% Crit Rate and +60% Crit Damage, and Lightning is also one of its recommended counters.
  • Omega Sherro returns on the week 5 left route with Multi-Cast and Chain Snare.

Alpha Grizbo

  • New ultimate. A 5.6-second cast: at 2.05 seconds it slows everyone inside 6 m (movement speed x0.8 for 1.5 seconds), then at 3.45 seconds it lands a heavy 6 m hit. Leave the circle during the slow.
  • Longer Rampage. Grizbo’s own Rampage state lasts 30 seconds (was 20) and becomes permanent once the run reaches 9☆.
  • Slower follow-ups. The monster cooldown on its two follow-up attacks rises from 2 to 8 seconds, a quarter of the old rate. This also applies to the overworld Alpha Grizbo.
  • Reversal Strike route. Counter its attacks for +50% Natural Energy Regen and +25% Final Damage, and land Perfect Counters to cancel its skills.

Changes that also reach overworld Alphas

Interlink Alphas share parts of their kits with the open-world bosses, so four version 1.1 changes are live in the overworld now, not only in their Interlink weeks. The world boss guide covers where each overworld Alpha spawns.

The rest stays inside Interlink: Blazen’s permanent Overcharged and piercing cross projectile, Omega Sherro’s hitboxes and stance break, Grizbo’s new ultimate and Rampage timing, and Minespine’s uncapped Seismic Wave.

07

The Interlink leaderboard

Season 3 adds Interlink’s first leaderboard. It has four boards: a Personal Points Leaderboard ranked by your best total score of the week, and a Left, Mid and Right Route Points Leaderboard that ranks teams by their best result against that route’s Alpha.

500per boardRanks keptEach board tracks the top 500 and lists the top 300. Everyone outside the list shows as Unranked.
5minutesRefreshStandings refresh every 5 minutes, with tabs for the current and previous period.
3team boardsRoute boardsEach entry shows the team, its best score, the active Aniimo and the buffs it picked.
1filterFriends filterFriends Only narrows any board to your friends list.
How the boards are built

Use the leaderboard panel to check when viewing is available. Once it is open, the results screen after a run shows your rank and a shortcut to the board. Rewards for the leaderboard have not been announced.

08

Frequently asked

When is Holo-Battle Interlink open?

Every Thursday at 04:00 to Monday at 03:59 UTC+8. Season 3 runs from 24 September to 29 October, and you need the Trailblazer I title to enter.

Which new Alphas are in Holo-Battle Interlink season 3?

Alpha Blazen on the left route, Omega Sherro in the middle and Alpha Grizbo on the right, all in week 3 from 8 to 12 October. Omega Sherro returns on the week 5 left route.

What is the Lucky Aniimo in Holo-Battle Interlink?

Each week names one Lucky Aniimo. Defeat an Alpha using it for a 10,000 Credit bonus. Season 3 rotates Fulmintis, Irisalis, Fulmintis, Waleetle and Sherro.

When can you see the Holo-Battle Interlink leaderboard?

Check viewing availability in the leaderboard panel. It ranks the top 500 on a personal board and three route boards and refreshes every 5 minutes.

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