Unlock the rematch and finish your core team
Clear the first arena duel with Lita, then accept Starlight’s Glory and challenge her at Boomblast Arena. The Veinwalker Assessment walkthrough covers the promotion route and final quest.
- Bring trained combat members rather than an exploration roster. Lita’s level-65 team is above the current player cap of 60.
- Equip the skills and Held Items you will actually use. Check required form unlocks before copying an alternative skill.
- Enter with a healing plan and EP for the opening. Keep a second damage answer available when the opponent changes.
- Use the type chart on each exact Prismana form. Its second element changes the matchup.
Answer the exact Prismana forms
| Opponent | Elements | Useful damage answer | Trap to avoid |
|---|---|---|---|
| Prismana Sherro | Water / Light | Lightning: 1.6× | Grass is neutral after the Light resistance cancels its Water advantage. |
| Prismana Stellarys | Dark / Ice | Light or Fire: 1.6× | Do not use Dark attacks just because your Dark carry is the most trained. |
| Prismana Glynsera | Ice / Light | Dark: 1.6× | Water hits both resistances for about 0.39×. |
| Prismana Glacy | Water / Light | Lightning: 1.6× | Spreading damage lets its healing erase your progress. |
A four-slot team with three damage answers
HelionYour Light answer to Prismana Stellarys. Keep its normal build loop rather than leaving it out against every opponent.
FulmintisYour Lightning answer to Sherro and Glacy. Channel only while the target is hittable and your EP covers the commitment.
StellarysYour Dark answer to Glynsera. Establish the clone before using the prepared damage sequence.
GlacyYour recovery slot. Healing Water works without a rare form; Glimmer Shot is an optional Prismana-gated addition.Use the Lita rematch team planner to check your owned forms. Ferocious Fang is a straightforward starting item for the attackers. Raise survival or recovery if a member repeatedly falls before its useful matchup.
Focus one target and make the damage window count
- 1Read the active opponent
Choose the attack element from the matchup table. Confirm a switch has finished before spending a channel or long setup.
- 2Keep one target’s HP moving down
Prefer the lowest-health opponent you can safely hit. If Glacy enters to heal, pressure it with Lightning rather than distributing chip damage across all four.
- 3Prepare before BREAK
Recover HP and EP before the enemy bar empties. Use short buffs near the opening so their duration remains for the attacker.
- 4Spend a confirmed opening
Use the matching attacker’s prepared rotation while the target is stationary or in BREAK. Save the next commitment if the opponent is already switching away.
- 5Recover and reassess
Heal between pressure phases. Check the clock, surviving opponents and next damage answer; avoid sacrificing your only useful counter to one extra attack.
Against an opponent that keeps switching to answer your current Aniimo, show one attacker, wait for the response, then change once to the counter you need. Keep the target lock and HP focus. If the expected response does not happen, fight the opponent you see instead of continuing a rehearsed switch chain.
Improve the failed part of the attempt
The timer ends with every opponent alive
Stop spreading damage. Focus a low-health target or Glacy, then use the surviving attackers to finish one opponent at a time.
Fulmintis loses the channel
Wait for recovery or BREAK and enter with EP already available. Shorten the commitment when Lita switches; do not spend the full bar into an empty position.
The right attacker is defeated too early
Heal before its dangerous entry and use another member to absorb pressure. Keep the counter alive for the matchup only it handles well.
Your damage is much lower than expected
Check the exact defender form and your skill element. Prismana Glynsera resists Water twice, and Grass is neutral into the Water/Light pair.


